A downloadable game for Windows

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1st Place : 2019 Technology Student Association Video Game Design National Competition

Wormwood.zip includes two folders:

  • VR version for use with the Oculus Rift or Rift S 
  • non-VR version

Wormwood is a simulation / survival game with horror elements that takes place in the fictitious small southern town of Wormwood abandoned for nearly 30 years after a catastrophic nuclear power plant accident. Gameplay focuses on strategic movement through a dangerous town filled with radioactive items and unknown anomalies. To avoid these obstacles, the player has been supplied with a remote controlled robot (player controlled or autonomous mode) to clean up the sources of radiation throughout the town. The robot was modeled by our team look like a VEX robot used in the TSA competitions.

The player’s first mission is to locate 10 radioactive sources in the town using a Geiger Counter. In order to avoid the radiation, the player must use the robot, controlling both its movement and its articulated arm to pick up the radiation source. The player then must drive the robot to the Radiation Disposal Unit, while holding the radiation source in the claw, and safely dispose of the radiation source by dropping it into the RDU.  

During the course of the game, the player must alternate between the human (wearing a hazmat suit) and the robot. Both human and robot must be used to successfully complete the missions. In some cases it is more beneficial to play as the human, while in other cases playing as the robot is required. For instance, the player must use the robot, which is immune to the radiation, in order to safely navigate high radiation hot spots and other anomalies such as the Blue Flame circling the area around the restaurant. Playing as the human, the player must use the Geiger counter to locate the exact position of the radiation source, while avoiding too much radiation. The dosimeter will indicate the total dose of radiation in millisieverts. The reading on the dosimeter is cumulative, adding up over time. If the player receives a total dose of over 50 millisieverts, the mission fails and the game restarts. The robot will run out of battery power over time, and must be recharged by approaching close to the robot with the human.

One purpose of Wormwood is to show the dangers of technology, in the form of a nuclear power plant meltdown and its catastrophic effects on the surrounding environment. Radiation lingers years later and must be cleaned up by the player. On the other hand, Wormwood also shows how technology can be used to benefit society. The player must manipulate the robot in areas dangerous to humans, such as in locations of high radiation. The idea that technology can be used as a tool for good is an essential part of the game, since both robotic and human interactions are required to successfully complete the missions.  

created in the Unity Game Engine for Windows PC

Bulldog Games


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Click download now to get access to the following files:

Wormwood.zip 927 MB


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Played this for a while, and it was really fun. I did get glitched once in a shack behind the restaurant where I tried to go in (as the robot) but started to float until I got stuck on the roof. I swapped to the human and tried to call the robot back but it rolled off the roof and disappeared. When I switched back to the robot, it was in a completely black room pretty close to the blue flame because I could hear it move.
Other than that, the game is really fun and much better than I thought!


The game made me gasp in surprise and all the time I was fully invested. 
The project is really well-done and it shows more of the science fiction role in the horror rather then just plain jump scares. Of course, this is a quality game, not a random exploration game.
Design, visuals, sound effects, the cute robot companion, everything is this is magnificent, yet comfy and entertaining. I was addicted to the gameplay and continued playing on my own off screen. Very delighted with this work. 
Although, couple of points to make about pacing and the bug I've encountered. First, the pacing seems off sometimes, the story might go slow and suddenly I feel the anxiety to look for the next part and, that needs to be balanced.  Also, I guess I triggered some bug, where I transported in the second part of the game, without completing the first, I also say that in the video.  
Everything else, top notch. I loved the unique idea and exploration. Keep going with this project and good luck BulldogGames! 

We are glad you enjoyed it! Thank you for playing and leaving great feedback. It looks like we accidentally left in a dev key used for demos that advances you to the next level. We have now removed it for both the non-VR and VR versions.